- Dec 02, 2021
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Matthias Puchner authored
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Matthias Puchner authored
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- Nov 29, 2021
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Matthias Puchner authored
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Matthias Puchner authored
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Matthias Puchner authored
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- Nov 23, 2021
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Wuttke, Joachim authored
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- Nov 13, 2021
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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- Nov 11, 2021
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Wuttke, Joachim authored
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- Nov 09, 2021
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Wuttke, Joachim authored
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- Nov 06, 2021
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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- Nov 05, 2021
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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- Nov 02, 2021
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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- Nov 01, 2021
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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- Aug 18, 2021
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Matthias Puchner authored
instead use ItemWithMaterial. This makes the handling more understandable and as a second effect reduces code complexity and: * use concrete types like ItemWithMaterial* instead of SessionItem* * use QVector instead std::deque + QVector to simplify code * remove now obsolete code * adapt unit tests
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- Aug 11, 2021
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Matthias Puchner authored
* in an ItemWithMaterial, store only the identifier of the used material * hold the identifier as QString, not within an ExternalProperty * modify the ItemWithMaterial/Material property to type "QString" instead of ExternalProperty * adapt all methods which used the ExternalProperty to use the material identifier or a ptr to a MaterialItem * adapt the XML reading/writing * add legacy code to read old XML files * adapt material selection via SessionModel's CustomEditors
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Matthias Puchner authored
instead get the name directly from the referred material
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- Jul 28, 2021
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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Wuttke, Joachim authored
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- Jul 27, 2021
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Wuttke, Joachim authored
InstrumentItem::createInstrument.
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