Playback speed is now fixed via continously working through the event
queue instead of a signal from QSingleShot This performs better when used on a system under high load, like a weak laptop or a PC doing other stuff like compiling as well.
Showing
- include/animation.h 2 additions, 0 deletionsinclude/animation.h
- include/petrack.h 10 additions, 0 deletionsinclude/petrack.h
- include/player.h 2 additions, 0 deletionsinclude/player.h
- src/animation.cpp 14 additions, 2 deletionssrc/animation.cpp
- src/petrack.cpp 38 additions, 6 deletionssrc/petrack.cpp
- src/player.cpp 21 additions, 32 deletionssrc/player.cpp
Loading
Please register or sign in to comment