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Manual regeneration of roughness on 3D view

Mikhail Svechnikov requested to merge m.regenerate_roughness_3d into main
  1. Visualization is updated, so now individual layers also have two rough sides:

image

  1. Button to manually regenerate roughnesses:

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The same seed is used for interfaces with non-null crosscorrelation model.

Edited by Mikhail Svechnikov

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