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No magnitude, no dot product, no polar coordinates &c for complex vector
(was mathematically incorrect). Change order of compilation: basics first.
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- Core/Algorithms/src/MultiLayerRoughnessDWBASimulation.cpp 1 addition, 1 deletionCore/Algorithms/src/MultiLayerRoughnessDWBASimulation.cpp
- Core/Core.pro 114 additions, 114 deletionsCore/Core.pro
- Core/Geometry/inc/BasicVector3D.h 390 additions, 438 deletionsCore/Geometry/inc/BasicVector3D.h
- Core/Geometry/inc/Point3D.h 2 additions, 8 deletionsCore/Geometry/inc/Point3D.h
- Core/Geometry/inc/Transform3D.h 4 additions, 8 deletionsCore/Geometry/inc/Transform3D.h
- Core/Geometry/src/BasicVector3D.cpp 134 additions, 14 deletionsCore/Geometry/src/BasicVector3D.cpp
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