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CoordSystem2D no longer dependent on Beam
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- Core/Simulation/DepthProbeSimulation.cpp 2 additions, 1 deletionCore/Simulation/DepthProbeSimulation.cpp
- Core/Simulation/OffSpecularSimulation.cpp 4 additions, 2 deletionsCore/Simulation/OffSpecularSimulation.cpp
- Device/Instrument/CoordSystem2D.cpp 21 additions, 23 deletionsDevice/Instrument/CoordSystem2D.cpp
- Device/Instrument/CoordSystem2D.h 14 additions, 9 deletionsDevice/Instrument/CoordSystem2D.h
- Device/Instrument/Instrument.cpp 5 additions, 2 deletionsDevice/Instrument/Instrument.cpp
- GUI/Models/InstrumentItems.cpp 3 additions, 2 deletionsGUI/Models/InstrumentItems.cpp
- Tests/UnitTests/Core/Core/DepthProbeConverterTest.cpp 6 additions, 3 deletionsTests/UnitTests/Core/Core/DepthProbeConverterTest.cpp
- Tests/UnitTests/Core/Instrument/OffSpecularConverterTest.cpp 2 additions, 1 deletionTests/UnitTests/Core/Instrument/OffSpecularConverterTest.cpp
- Tests/UnitTests/Core/Instrument/RectangularConverterTest.cpp 6 additions, 3 deletionsTests/UnitTests/Core/Instrument/RectangularConverterTest.cpp
- Tests/UnitTests/Core/Instrument/SphericalConverterTest.cpp 4 additions, 2 deletionsTests/UnitTests/Core/Instrument/SphericalConverterTest.cpp
- auto/Wrap/doxygenDevice.i 4 additions, 4 deletionsauto/Wrap/doxygenDevice.i
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