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Commit 4b38d3cc authored by Wuttke, Joachim's avatar Wuttke, Joachim
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standard local var names

parent 3a4b7f83
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1 merge request!171minor edits; clang-format
......@@ -36,23 +36,23 @@ DWBASingleComputation::DWBASingleComputation(const ProcessedSample& sample,
DWBASingleComputation::~DWBASingleComputation() = default;
void DWBASingleComputation::setProgressHandler(ProgressHandler* p_progress)
void DWBASingleComputation::setProgressHandler(ProgressHandler* progress)
{
m_progress_counter = std::make_unique<DelayedProgressCounter>(p_progress, 100);
m_progress_counter = std::make_unique<DelayedProgressCounter>(progress, 100);
}
void DWBASingleComputation::compute(SimulationElement& elem) const
void DWBASingleComputation::compute(SimulationElement& ele) const
{
elem.setFresnelMap(m_fresnel_map);
ele.setFresnelMap(m_fresnel_map);
for (auto& layout_comp : m_layout_comps)
layout_comp->compute(elem);
layout_comp->compute(ele);
if (m_roughness_comp)
m_roughness_comp->compute(elem);
m_roughness_comp->compute(ele);
if (m_spec_comp)
m_spec_comp->compute(elem);
m_spec_comp->compute(ele);
if (m_progress_counter)
m_progress_counter->stepProgress();
......
......@@ -45,9 +45,9 @@ public:
DWBASingleComputation(const DWBASingleComputation&) = delete;
~DWBASingleComputation();
void setProgressHandler(ProgressHandler* p_progress);
void setProgressHandler(ProgressHandler* progress);
void compute(SimulationElement& elem) const;
void compute(SimulationElement& ele) const;
private:
const IFresnelMap* const m_fresnel_map;
......
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