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use ITransform3D through shared_pointers only (not yet compiling)
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- Core/Algorithms/src/LayerDecoratorDWBASimulation.cpp 4 additions, 2 deletionsCore/Algorithms/src/LayerDecoratorDWBASimulation.cpp
- Core/Algorithms/src/StrategyBuilder.cpp 4 additions, 5 deletionsCore/Algorithms/src/StrategyBuilder.cpp
- Core/FormFactors/inc/FormFactorDecoratorTransformation.h 10 additions, 18 deletionsCore/FormFactors/inc/FormFactorDecoratorTransformation.h
- Core/Geometry/inc/ITransform3D.h 11 additions, 8 deletionsCore/Geometry/inc/ITransform3D.h
- Core/Geometry/inc/Rotate3D.h 7 additions, 9 deletionsCore/Geometry/inc/Rotate3D.h
- Core/Samples/inc/DiffuseParticleInfo.h 2 additions, 1 deletionCore/Samples/inc/DiffuseParticleInfo.h
- Core/Samples/inc/ParticleDecoration.h 1 addition, 4 deletionsCore/Samples/inc/ParticleDecoration.h
- Core/Samples/inc/ParticleInfo.h 12 additions, 10 deletionsCore/Samples/inc/ParticleInfo.h
- Core/Samples/src/Crystal.cpp 10 additions, 8 deletionsCore/Samples/src/Crystal.cpp
- Core/Samples/src/Particle.cpp 2 additions, 1 deletionCore/Samples/src/Particle.cpp
- Core/Samples/src/ParticleDecoration.cpp 19 additions, 21 deletionsCore/Samples/src/ParticleDecoration.cpp
- Core/Samples/src/ParticleInfo.cpp 5 additions, 3 deletionsCore/Samples/src/ParticleInfo.cpp
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