%ignore Vec3<std::complex<double>>::complex() const; %ignore Vec3<std::complex<double>>::angle(const Vec3<std::complex<double>>&) const; %ignore Vec3<std::complex<double>>::perp2(const Vec3<std::complex<double>>&) const; %ignore Vec3<std::complex<double>>::sin2Theta() const; %ignore Vec3<std::complex<double>>::cosTheta() const; %ignore Vec3<std::complex<double>>::theta() const; %ignore Vec3<std::complex<double>>::phi() const; %ignore Vec3<std::complex<double>>::rotated(double, const Vec3<std::complex<double>>&) const; %ignore Vec3<std::complex<double>>::rotatedX(double) const; %ignore Vec3<std::complex<double>>::rotatedY(double) const; %ignore Vec3<std::complex<double>>::rotatedZ(double) const; %ignore Vec3<std::complex<double>>::cross(const Vec3<std::complex<double>>&) const; %ignore Vec3<std::complex<double>>::perp(const Vec3<std::complex<double>>&) const; %ignore Vec3<double>::rotated(double, const Vec3<double>&) const; %ignore Vec3<double>::rotatedX(double) const; %ignore Vec3<double>::rotatedY(double) const; %ignore Vec3<double>::rotatedZ(double) const;