diff --git a/GUI/Views/SampleDesigner/DesignerScene.cpp b/GUI/Views/SampleDesigner/DesignerScene.cpp
index c90fbe27efd7f5ef0ebb2931648307f67741818a..062ffa27d9c87b298e008e04716e6a088b55cf7b 100644
--- a/GUI/Views/SampleDesigner/DesignerScene.cpp
+++ b/GUI/Views/SampleDesigner/DesignerScene.cpp
@@ -424,41 +424,41 @@ void DesignerScene::dropEvent(QGraphicsSceneDragDropEvent* event)
     if (isAcceptedByMultiLayer(mimeData, event)) {
         // certain views can be dropped on MultiLayer and so will be processed there
         QGraphicsScene::dropEvent(event);
+        return;
+    }
 
-    } else {
-        // other views can be dropped on canvas anywhere
-        if (SampleViewFactory::isValidType(mimeData->getClassName())) {
-
-            SessionGraphicsItem* new_item(nullptr);
-            if (mimeData->getClassName().startsWith("FormFactor")) {
-                ParticleItem* new_particle = m_sampleModel->insertItem<ParticleItem>();
-                QString ffName = mimeData->getClassName();
-                ffName.remove("FormFactor");
-                new_particle->setFormFactor(ffName);
-                new_item = new_particle;
-            } else {
-                new_item = dynamic_cast<SessionGraphicsItem*>(
-                    m_sampleModel->insertNewItem(mimeData->getClassName()));
-            }
-
-            // propagating drop coordinates to SessionItem
-            QRectF boundingRect = DesignerHelper::getDefaultBoundingRect(new_item->modelType());
-            new_item->setXPos(event->scenePos().x() - boundingRect.width() / 2);
-            new_item->setYPos(event->scenePos().y() - boundingRect.height() / 2);
-            clearSelection();
-            selectItem(new_item);
-        } else if (GUIExamplesFactory::isValidExampleName(mimeData->getClassName())) {
-            SessionItem* topItem = GUIExamplesFactory::createSampleItems(
-                mimeData->getClassName(), m_sampleModel, m_materialModel);
-            QRectF boundingRect = DesignerHelper::getDefaultBoundingRect(topItem->modelType());
-            QPointF reference(event->scenePos().x() - boundingRect.width() / 2,
-                              event->scenePos().y() - boundingRect.height() / 2);
-            m_aligner->alignSample(topItem, reference, true);
-            clearSelection();
-            selectItem(topItem, true);
+    // other views can be dropped on canvas anywhere
+    if (SampleViewFactory::isValidType(mimeData->getClassName())) {
+        SessionGraphicsItem* new_item(nullptr);
+        if (mimeData->getClassName().startsWith("FormFactor")) {
+            ParticleItem* new_particle = m_sampleModel->insertItem<ParticleItem>();
+            QString ffName = mimeData->getClassName();
+            ffName.remove("FormFactor");
+            new_particle->setFormFactor(ffName);
+            new_item = new_particle;
+        } else {
+            new_item = dynamic_cast<SessionGraphicsItem*>(
+                m_sampleModel->insertNewItem(mimeData->getClassName()));
         }
-        adjustSceneRect();
+
+        // propagating drop coordinates to SessionItem
+        QRectF boundingRect = DesignerHelper::getDefaultBoundingRect(new_item->modelType());
+        new_item->setXPos(event->scenePos().x() - boundingRect.width() / 2);
+        new_item->setYPos(event->scenePos().y() - boundingRect.height() / 2);
+        clearSelection();
+        selectItem(new_item);
+
+    } else if (GUIExamplesFactory::isValidExampleName(mimeData->getClassName())) {
+        SessionItem* topItem = GUIExamplesFactory::createSampleItems(
+            mimeData->getClassName(), m_sampleModel, m_materialModel);
+        QRectF boundingRect = DesignerHelper::getDefaultBoundingRect(topItem->modelType());
+        QPointF reference(event->scenePos().x() - boundingRect.width() / 2,
+                          event->scenePos().y() - boundingRect.height() / 2);
+        m_aligner->alignSample(topItem, reference, true);
+        clearSelection();
+        selectItem(topItem, true);
     }
+    adjustSceneRect();
 }
 
 //! returns proper MimeData if the object can be hadled by graphics scene