From adec994e52b8f351beb136e21e98aa6e15ecfbca Mon Sep 17 00:00:00 2001 From: Walter Van Herck <w.van.herck@fz-juelich.de> Date: Mon, 16 Dec 2013 15:35:40 +0100 Subject: [PATCH] Removed commented and obsolete code --- Core/Geometry/src/BasicVector3D.cpp | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/Core/Geometry/src/BasicVector3D.cpp b/Core/Geometry/src/BasicVector3D.cpp index e7eee932dde..eb7b4141121 100644 --- a/Core/Geometry/src/BasicVector3D.cpp +++ b/Core/Geometry/src/BasicVector3D.cpp @@ -109,14 +109,6 @@ double BasicVector3D<double>::cosTheta() const return std::abs(ma) == 0 ? 1 : z()/ma; } -// //! @TODO eliminate this, it is plain wrong -// template<> -//complex_t BasicVector3D<complex_t>::cosTheta() const -//{ -// complex_t ma = mag(); -// return std::abs(ma) == 0 ? 1 : z()/ma; -//} - // ----------------------------------------------------------------------------- // Combine two vectors // ----------------------------------------------------------------------------- @@ -144,16 +136,6 @@ BasicVector3D<double> BasicVector3D<double>::cross( x()*v.y()-v.x()*y()); } -// //! @TODO check usage: unlikely to be correct -// template<> -// BasicVector3D<complex_t> BasicVector3D<complex_t>::cross( -// const BasicVector3D<complex_t>& v) const -//{ -// return BasicVector3D<complex_t>(y()*v.z()-v.y()*z(), -// z()*v.x()-v.z()*x(), -// x()*v.y()-v.x()*y()); -//} - //! Returns square of transverse component with respect to given axis. template<> double BasicVector3D<double>::perp2(const BasicVector3D<double>& v) const -- GitLab