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ignoreBase.i 1.05 KiB
%ignore Vec3<std::complex<double>>::complex() const;
%ignore Vec3<std::complex<double>>::angle(const Vec3<std::complex<double>>&) const;
%ignore Vec3<std::complex<double>>::perp2(const Vec3<std::complex<double>>&) const;
%ignore Vec3<std::complex<double>>::sin2Theta() const;
%ignore Vec3<std::complex<double>>::cosTheta() const;
%ignore Vec3<std::complex<double>>::theta() const;
%ignore Vec3<std::complex<double>>::phi() const;
%ignore Vec3<std::complex<double>>::rotated(double, const Vec3<std::complex<double>>&) const;
%ignore Vec3<std::complex<double>>::rotatedX(double) const;
%ignore Vec3<std::complex<double>>::rotatedY(double) const;
%ignore Vec3<std::complex<double>>::rotatedZ(double) const;

%ignore Vec3<std::complex<double>>::cross(const Vec3<std::complex<double>>&) const;
%ignore Vec3<std::complex<double>>::perp(const Vec3<std::complex<double>>&) const;

%ignore Vec3<double>::rotated(double, const Vec3<double>&) const;
%ignore Vec3<double>::rotatedX(double) const;
%ignore Vec3<double>::rotatedY(double) const;
%ignore Vec3<double>::rotatedZ(double) const;